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1. Kitsune, first EW frig to get nerfed? - in Ships and Modules [original thread]
I wonder how the cap would hold up with one burst and three targetted ECMs plus the MWD. You could still use it to mess up a blob, especially in a laggy battle. "Where'd my locks go? Who was primary again?" >=====My Current Crusades=====< ...
- by Reggie Stoneloader - at 2007.10.24 03:36:00
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2. Torp buff - in Ships and Modules [original thread]
The philosophy behind the guided/unguided missile dichotomy is as follows: Guided Missiles (Standard/Heavy/Cruise): Longer range, slower rate of fire, less DPS than unguided missiles. Benefit from Guided Missile Precision skill and have FoF varia...
- by Reggie Stoneloader - at 2007.10.23 20:12:00
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3. [RMR] Cerberus for PVP - in Ships and Modules [original thread]
I don't understand. PUttering in Quickfit with the Eagle and Cerberus, I find it easy to set up the Cerb to deal about 300DPS at 150km, but with the Eagle loaded with no tank, just weapon upgrades, it does about 100DPS at 200km. Apart from the 33...
- by Reggie Stoneloader - at 2007.09.08 05:39:00
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4. Question about EW stacking - in Ships and Modules [original thread]
Thanks.
- by Reggie Stoneloader - at 2007.03.04 07:44:00
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5. WINbuttons - in Ships and Modules [original thread]
The idea's not devoid of merit, but it's not holding up well against scrutiny. An amplified stacking penalty on things like weapon and electronics upgrades would be good, to reduce the effect of a ship with lows full of heat sinks and meds full o...
- by Reggie Stoneloader - at 2007.03.04 01:14:00
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6. Question about EW stacking - in Ships and Modules [original thread]
Someone please explain to me how EW stacking works in the following situation: Players: Adam in his Armageddon Bill in his Brutix Scenario 1: Adam has a base targeting range of 100km (for the sake of math). Bill hits Adam with two Remote Sens...
- by Reggie Stoneloader - at 2007.03.04 00:44:00
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7. [REV] Claw PvP - in Ships and Modules [original thread]
Originally by: Nidhoggur Originally by: SFX Bladerunner u can make a claw go 6000m/s+ ... Thats fast? My ares goes faster than that with one inertial stab... Okay, how do you go that fast? I see very fast ships around, li...
- by Reggie Stoneloader - at 2007.02.17 22:56:00
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8. [REV] Claw PvP - in Ships and Modules [original thread]
Edited by: Reggie Stoneloader on 17/02/2007 09:12:01 Someone mentioned an arty setup for a Claw. I don't fly one, but I was puttering on Quickfit and would like to know whether something l ike this would work: 3x 250mm Arty MWD 20km warp jam...
- by Reggie Stoneloader - at 2007.02.17 09:15:00
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9. PVP Caracal - in Ships and Modules [original thread]
I haven't actually trained for the heavy assaults, I'm too chicken to get my Caracal that close to a fight. That looks pretty good to me, though. Like a Rocket Kestrel, but bigger. I'd probably try to get a shield extender on instead of a booster,...
- by Reggie Stoneloader - at 2007.01.08 04:09:00
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10. Amarr Navy Slicer PvP - in Ships and Modules [original thread]
Sell it and buy four... Oh, nevermind. Civis Ascendant Sum
- by Reggie Stoneloader - at 2006.10.09 16:54:00
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11. Raven & 0.0 ratting type launchers - in Ships and Modules [original thread]
I use cruise, just in case the pesky stabbabonds spawn in my belt. Civis Ascendant Sum
- by Reggie Stoneloader - at 2006.10.09 16:53:00
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12. Why Fly Anything But Caldari? - in Ships and Modules [original thread]
As a Caldari pilot, I agree with you. I like my Kestrels, but otherwise you need a whole team of dudes to PvP in Caldari ships. Okay, the Crow's pretty terrific too.
- by Reggie Stoneloader - at 2006.10.01 20:38:00
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13. PVP Caracal - in Ships and Modules [original thread]
It's true that the Caracal explodes easily, so I don't recommend it (or any T1 Caldari ship besides the Kestrel or Raven, really) for solo PvP. If you're in a gang with a few other dudes, though, it can really contribute a lot of gank and some EW ...
- by Reggie Stoneloader - at 2006.08.12 17:09:00
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14. 0.0 ratting in a Domi set up idea's - in Ships and Modules [original thread]
I use neither Dominixes nor projectile turrets, so this is pure speculation, but could you put some autocannons or howitzers on the thing to deal explosive damage while freeing up cap for the shield tank? If the shield mods are the only ones usin...
- by Reggie Stoneloader - at 2006.07.20 01:55:00
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15. Covert Ops Ships cannot use Covert Ops cloaking Devices... - in Ships and Modules [original thread]
Originally by: Maya Rkell CCP need to fix that allright. They need to move the bomber out of the covert ops market section. It's NEVER made sense, and has allways confused people. Yup. Ditch the cloak bonus and give it AF resists, just c...
- by Reggie Stoneloader - at 2006.07.19 07:05:00
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16. First ship! - in Ships and Modules [original thread]
One thing I wish I'd done in my first week of EvE is delete my character and make a new one with 10 in Perception and Intelligence, 8 or 9 in Memory and Willpower and no charisma to speak of. I've got a raft of Memory, which is good for mining, bu...
- by Reggie Stoneloader - at 2006.07.19 06:24:00
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17. Healing Scorp?? - in Ships and Modules [original thread]
Edited by: Reggie Stoneloader on 16/07/2006 03:53:48 Originally by: Kaylana Syi What scenario would you use this for? PvP or PvE? Personally I would rather have logistics ship with a BS repairing the logistics while the logistics is re...
- by Reggie Stoneloader - at 2006.07.16 03:50:00
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18. Tux, Look at caldari mass - in Ships and Modules [original thread]
That is kinda strange, especially considering that our armor is apparently made of Titanium Diborite, while Amarrian armor is made of Rolled Tungsten. I skipped a couple pages in this beast. Could someone remind me why ships that depend on contro...
- by Reggie Stoneloader - at 2006.07.16 03:46:00
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19. Progression of Ships to end game... - in Ships and Modules [original thread]
Originally by: Nebuli Not realy, if you have 10 and the enemy has 15 they have superiority Ah, touche!
- by Reggie Stoneloader - at 2006.07.12 04:33:00
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20. Progression of Ships to end game... - in Ships and Modules [original thread]
At the moment, T2 sniping battleships in groups of ten or more is the end-game. If you can do that, you've got military superiority just about everywhere.
- by Reggie Stoneloader - at 2006.07.12 04:11:00
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